If a game or application has ‘Stickman’ in the title I am immediately drawn to it. I have a weird addiction to stickman games. They are usually clean, simple and a whole ton of fun. So when I saw this game and the developer name I knew I had to take a look. The developers name is Noodlecake Studios Inc. It sounds like some crazy cooking creation I would try out to see if it was any good. It isn’t Tiger Woods 2012. You aren’t going to be competing against big name golfers for the masters. Super Stickman Golf takes a completely different approach to golfing.
It combines real golfing with miniature golf and adds in some insanely challenging physic based puzzles. Sounds out of this world doesn’t it? The graphics are superb and game play is presented in a side scrolling style game. The object of the game is like any other normal golf game, get the damn ball in the tiny ass hole. This is easier said then done though. The first few holes on the beginner courses are pretty straight forward. They are merely warm up holes really. You soon find your self staring at a hole and planning your next shot extremely carefully. You see, there are your average water hazards and sand traps. Water is bad and sand is actually helpful. Instead of just continuously shooting a ball across the screen at a hole avoiding traps, you will need to maneuver your ball through obstacles to a hole that is placed above or below you.
Game controls are super super easy to master. Use the arrow keys to adjust your aim and hit the ‘Go!’ button to start the power meter and then again when it is where you want it to be. You can pinch to zoom to see the entire whole and look around by just dragging your finger across the screen.
The game only sort of fails in one area and I know this was done on purpose. If you totally ruin your score on one hole out of the nine per course, you can’t replay just that hole. The only option is to restart the course. That is a bit frustrating, but that is also the point of having the power ups. The Mulligan will save your butt often. Just remember you only get so many per nine holes, so use them wisely. After completing a course, over or under par, you can go in and practice the one that gave you the most trouble. This lets you figure out the best power-up combinations and route to take to get to the pin. Yes, there are multiple route’s you can take on many holes.
Application: Super Stickman Golf
Developer:Â Noodlecake Studios Inc
Cost:Â FREE