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Jade Raymond on mobile games: “innovation on mobile is the recycling of 40 year old game Design”

Jade Raymond on mobile gamesIt’s an exciting time in the gaming industry as a whole, with advances in technology creating many new avenues for gaming to be explored in. But where exactly does mobile gaming fit into all of this? Jade Raymond of Ubisoft gave her valuable insight on mobile games at Gamelab in Barcelona this week:

“Mobile has attracted more people to gaming, but there hasn’t been such a creative boom. What passes for innovation on mobile is the recycling of 40 year old game design, with real world gambling and money stuck on top of it.”

While 40 years might seem like an exaggerated figure, there is a lot of truth to what Raymond says and a lot of it agrees with what another industry great, Peter Molyneux, said about mobile games as well. The fact that mobile games have failed to innovate and develop on its new platform rather than simply regurgitating the games that went before it or making extortionate “free-to-play” games has seen the mobile scene to stagnate somewhat. Still, that doesn’t seem to have stopped Raymond working on mobile titles:

“These days though, I’m spending a lot more time on mobile games than I am on consoles. The form factor of mobile games is much more adapted to modern life. It fits our reality… Mobile gaming will become more integrated into our way of life as time goes on, and I like to call this transition ‘ambient gaming’.”

Presumably the transition to ‘ambient gaming‘ is a matter of ‘when’, not ‘if’, and we’d guess it would come in the form of fitness and augmented reality (AR) integration with our wearables and mobile devices. Whatever it is, Raymond says it’s going to “blur the lines between artificial intelligence and real people,” which has never gone badly before, right?

What do you think about the future of gaming and mobile games? Let us know your thoughts.

Source: Pocketgamer