For his final update to the donut based ROM’s, Wes Garner has finally released Y-2.6. This build is based off of Cyanogen’s builds, and using a custom kernal that Wes made from scratch. Next release will be based on Eclair.
WGBuild Y-2.6
* Updated to latest CM Build
* WG-Kernel v2.0 (See below – this is the best of the best for kernels)
* Removed: Automatic Backing-Swap if that partition is detected
—– Personally, I do NOT recommend a swap partition – in my experience it only slows down the phone
* MultiTouch working in the new Browser app and Gallery
* Fixed All ROMs WiFi/RHack/etc…
* Updated to Market 1660 plus themed
* Updated to Contacts.apk v2.8
* Dalvik-Cache wiped on FirstBoot to give a fresh start with the framework
* Stericson`s Lockscreen is now an incremental update (Yay!)
Data Sync Bug Fixed – Forever!
* Reverted Build Prop to fix connection problems
* Changed WiFi Scan rate to 2min instead of 45sec to save battery
* No Longer Requires Danger SPL
* Exclusive Latest BFS Kernel =P
* Tons more things – can`t keep up with..
Kernel Updates in Build Y-2.6:
WG-Kernel 2.0
* CFS/BFS Options & RHack/NoRhack Options
* SLOB Memory Allocator http://en.wikipedia.org/wiki/SLOB
* Preemptible RCU
* Group CPU Scheduling for FIFO Deadline (CFS-Only)
* Deadline I/O Scheduler (FIFO=1 in init.d)
* Longer Default Panic Timeout in case of major temporary slowdown (helps prevent random reboot)
* 5 Ticks per CPU Check for CPU Speed versus other dev`s default 1
* Latest SD Drivers from Cyanogen
WG-Kernel v1.0
* Swap-enabled (plus working CC)
* Deadline I/O Scheduler (FIFO=1)
* Setup Group Scheduler for Deadline (CFS-Only)
* Using Tree-based hierarchial RCU
* CPUFreq Setup (with 45% CPU upspeed threshold)
* Enabled Preemptible Kernel
* WLAN.ko is compiled with Kernel Modules
* USB Function has Ethernet Tether
* WiFi Tether Enabled
* No unneeded modules such as SquashFS, CramFS, HID-Dummy, etc etc etc
* IPV6 is included in kernel
* EXT3 runs on EXT4 Drivers, EXT2 runs on old drivers
* Disabled Kernel Debugging (for faster usage)
For more information, and links to the updates, head over to Wes Garner’s developer page